Euler! Navier! Stokes!… A **GREAT** four chapter look at Fluid Simulations in Maya using Maya Fluids by Vitor Teixeira based on what he could learn during the development of his Master Thesis. Vitor Teixeira covers how fluid simulations eveloeved in the film industry right down to the creation of atmospheric, pyrotechnic and open water effects within Maya, pinpointing some of their scientific aspects in this extensive look at Fluid Simulations.
Vitor Teixeira describes his videos: “In the FIRST CHAPTER I’ll introduce some of the scientific aspects related to fluids, we will see how fluid simulation evolved in the film industry and the required ingredients to perform a proper fluid simulation in the computational era. The concepts introduced here are just the basics that I think are useful and enough for this kind of video tutorial but at the same time, for those that may want to develop a more deeper research into this area, all the necessary information to start is right here.
In CHAPTER 2, we will focus our attention in the creation of atmospheric, pyrotechnic and open water effects within Maya, pinpointing some of their scientific aspects.
In the THIRD CHAPTER I’m going to develop from scratch to final compositing an more advanced example of what we can achieve with Maya Fluids.
In the FORTH AND FINAL CHAPTER, I’m going to talk about the importance of certain forums, blogs and newsletters that we should always keep an eye on.”
Will
That’s interesting. My first thought was of using Turbulence Fluid Dynamics in LightWave.
Craig Miller
A great introduction.
Can’t wait for the rest.