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Mudbox to Maya Displacement & Normal Mapping

By November 19, 2011No Comments

Jason Gorman with a demonstration of how to use Autodesk Mudbox for sculpting a low resolution model from Autodesk Maya, and saving the result as a displacement map for use in Maya.

Jason Gorman writes: This is a demonstration on how to use Autodesk Mudbox to sculpt a low resolution model from Maya (1 polygon) and save the resulting sculpture as a displacement map (at 4 subdivisions) and normal map (at 7 subdivisions) to use in Autodesk Maya. The displacement map is used to bring the single polygon to look like 256 polys and the normal map is used to bring it to the look of 16k polys.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.