Alsh3lan shows how to emit Maya particles from a DMM dynamic fracture and how to control the particle emission using a texture. DMM (Digital Molecular Matter) is pixelux’s solution to simulate material physics, or the dynamic behavior of objects made of actual materials. The DMM technology is capable of soft-body, plastically deforming (e.g., bending metal) and breakable objects all within the same system.

Alsh3lan writes: A lot of Dmm users have a question >> how to emit particles from a dmm object so .. in this simple tutorial i’ll show you how to emit particles from a dmm object and how to control the particles emission by texture .

1 comment

  1. Thanks for the tutorial

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