HelloLuxx’s Tim Clapham shows how to create an align to spline expression in Cinema 4D’s Xpresso environment and shows the advantages of how a this home made Align to Spline can be more advantageous over Cinema 4D’s Built in feature.
from the tutorial description: In this tutorial, Tim Clapham from helloluxx.com takes you step by step through the process of building an align to spline expression using Cinema4D and Xpresso. The advantage of this set up over the built in expression is that the position along the spline is not clamped between 0-100%, therefore the object can be looped along the spline multiple times. Tim also adds a tangential option with a parameter that allows you to define the axis used for alignment.