Andrew Weidenhammer shows a handy tip for using Autodesk’s 123D Catch as a base to create 3D models from images to then Raycast detailed and accurate displacements maps or sculpting brushes for Mudbox or ZBrush all derrived from a 123D model. This is absolutely brilliant!

Andrew Weidenhammer writes: This is a quick tip I thought you might find useful. Using 123D Catch to generate 3d models from photos… you can extract a detailed and accurate displacement map from the resulting geo.