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How to Create a FLIP Fluid Waterfall in Houdini 12

By April 6, 2012No Comments

Scott Keating Product Specialist at Side FX Shows How to Create a FLIP Fluid Waterfall in Houdini 12 Using a Specially Designed Emitter. Scott shows how to create the underlying water simulation that will be used to drive the white water splashes of the waterfall.

Scott Keating writes: This lesson teaches you how to set up a FLIP fluid waterfall in Houdini 12 using a specially designed emitter. You will then learn how to use velocity and surface information to generate white water and splashes.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.