Pritish Dogra relaunches his PDK Rigging system for Maya which allows you to create character rigs in by selecting four categories of parts which then can be customized.

PKD Rig system offers a complete body and face rigging solution. The face setup works along with your blendshapes and helps them push the your characters expression.

Also included is a Dynamic Right Click Menu which generates relevant animation tools (FK/Ik, space switching) based on the type of selected control

Some features of PDK Rigging System for Maya include:

  • Three Type of Spine Setup
  • Two types of Pole Vector
  • User Error Checking such as keeping unique names
  • Separate Control and Skin System
  • Locator based templates allows quick placement of joints
  • Set your own joint orientation
  • Bone based squash and stretch along with Bendy Arms
  • Dynamic tail option
  • Easily build asymmetrical rig
  • And many many more.……