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Building Maya Interfaces with Python Part Two

By June 1, 2012No Comments

Jeremy Ernst with part two of his new series where he shows how to build Maya interfaces with python. In this installment, Jeremy goes over some new commands, layouts and uses functions with arguments for the ability to re-use code.

Jeremy Ernst writes: In this video, we’ll go over a few new commands and layouts, and look into making clever use of functions with arguments to reuse code. The UI we’ll be building would be an example UI for a batch process or some other type of UI where you needed the user to input specific information. I hope you find it informative and useful! Thanks!

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.