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Create Water Drops on Objects Using the Surface Particle Generator in modo 601

By June 18, 2012No Comments

Andy Probst shows how he created water drops on the surface of an object in modo 601 using the Surface Particle Generator and replicators to show how to create a random distribution of the water drops.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.