cg.earlyworm with another nice post, this time showing how to Render Overscan in Maya, or at least how to figure out the correct amount of overscan that is relative to the format being used. Speaking to this cg.earlyworm notes that “in order to render and work with overscan correctly, it needs to be done relative to your format your working with – this is typically your final output resolution inside Nuke, but it could also be the resolution of a matte-painting or a live-action plate. The way to figure out the amount of overscan to use is simple and we can use one of two methods, either based on a multiplier or based on the amount of extra pixels we want to use.”

Check out the post for Rendering Correct Overscan in Maya Based on Format here.