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Using The Xpresso Range Mapper Node to Create & Animate Gears In Cinema 4D

By June 16, 2012One Comment

Julian Field posts the second part of the tutorial showing the basics of the highly versatile and powerful Range Mapper node in Cinema 4D’s Xpresso environment. This represents part two, where Julian shows how to use the Range Mapper Node to create and animate gears procedurally.

Julian Field writes: In this second tutorial about using the Range Mapper node, I use it to create gears. I discuss using another method for so initially and then explain why the Range Mapper is more tidy. This video also features the Negate node.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.