After many many previews and videos describing features and uses for the Pixel Cloud Point Cloud and Relighting Plugin for After Effects by BlurryPixel, the day has finally come for its release. Blurry Pixel’s Pixel Cloud plugin for After Effects uses the coordinate information from a Position Pass or Depth Map to precipitate a Pixel Cloud in 3D space- right in After Effects. For all intents and purposes, the point cloud or the more accurate term “pixel cloud” can be viewed much like a normal 3D object in After Effects can be using After Effects native cameras.

The Pixel Cloud plugin for After Effects is a powerful compositing tool that allows you to relight a 3D generated image, make 3D aware selections or displace the pixels in 3D space. Combine the use of a Position Pass and a Normal Pass with the power of After Effects’ 3D lights and cameras and change the lighting of your composited 3D graphics

The Pixel Cloud Plugin requires using a Position Pass Render, which is a render that assigns each pixel’s XYZ position in space as RGB color values. You are able to create Possition Passes in most 3D applications… as an example in Maya you can use the Point World output of the samplerInfo node, in 3DS MAX by adding the Generator Shader, and in Cinema 4D by using the PointPosition Cinema 4D plugin.

Pixel Cloud is available on AEScripts for $129.99 but right now you can pick up Pixel Cloud for $89.99 as a special intro price for a limited time – check out the page at AEScripts for more information on Pixel Cloud.

Features

  • Relighting with 32-bit passes
  • Use AE Lights and Cameras
  • Support for falloff lighting in CS5.5 and CS6
  • Diffuse
  • Specularity
  • Image Based Lighting
  • Reflection
  • Alpha Lights for matte generation
  • Support for falloff in CS5.5 and above
  • Pixel Cloud generation with 8bpc to 32bpc
  • 3D Displacement
  • Pixel Texturing
  • Lo-res Preview modes
  • Multiprocessor compatible