Jennifer Conley has created RigBox Reborn as her own personal tool for Rig Construction in Maya, however she is sharing the tools as they are nearing completion for release.

The fist two of these tools are RigBox Reborn General (which is one tab of the overall planned rigbox toolset) has commonly used features such as file options, renaming objects, and object clean up tasks all quick at hand.

The other is RiBox Reborn Curves which is a handy place for commonly used rigging curve features such as creating control icons, colorizing them, creating presets and attributes, and cleaning up created controls.

These look well planned with some thought to workflow evident right in the interface… which makes me eager to see the rest of the RigBox Reborn Rigging Toolset as they are completed, could be a great one-stop solution for common rigging tasks.

Check out the RigBox Reborn General tool and the RigBox Reborn Curves tool here.