Porter Nielsen shows some tips, tricks, and helpful notes for preparing models for use in a game engine, focusing on tips for Skinning, Rigging, and Animation in Blender.

In this video I share several random tips about animation, skinning, and rigging that I have picked up over the years of animation and getting objects ready for use in video games

Porter provides such tips as showing how you are able to quickly name all your bones in Blender, by pre-naming your initial bone every other bone in the chain will inherit that name, and how to avoid clutter by hiding your armature for your model, and lot more great stuff in this 48 minute tutorial.