Sneak Look at DeeX V-Ray Arsenal Tool for Fast Control of Lights and Materials for V-Ray Maya

Damien Bataille shows off a preview of his DeeX Vray Arsenal a tool for Maya which gives you to gain control of of lights and materials when rendering with V-Ray. DeeX Vray Arsenal allows you to save and use V-Ray rendering settings with an interesting interface that will set the quality with just one slider.

DeeX Arsenal also gives you some quick access to features such as a pass manager for creating render passes, and provides support for creating properties in Maya on the fly and pretty much anything that deals with shading or materials in a V-Ray Render.

Damien has created some other tools including Deex shaders Pack for Maya, a collection of shaders with buffers output pass in one click for MentalRay, and Deex Render Tool which is a small tool that I created to accelerate and simplify the management of the establishment of a scene rendering and DeeX to NUKE script which generates a NUKE file with all renderElements from Vray.

DeeX Vray Arsenal features will include:

  • Pass manager
  • Create black hole, primary visibility off….in one click (Nothing is created in your scene, all is created on the fly during rendering)
  • Create matte mask in one click (no ID, nothing, hierarchical masks work !) (Nothing is created in your scene, all is created on the fly during rendering)
  • Control your attributes override of your pass quickly
  • Control the quality of your render with one slider
  • Add offset quality for some part of your render (irradiance map, LC, AA…)
  • Import multi proxies in one click
  • Connect shader(s) on proxies in one click (with namespace or not)
  • Material ID manager (an unique number can be generated for each « material », based of the name of the « material »)
  • Object ID manager (an unique number can be generated for each « mesh », based of the name of the « mesh »)
  • Control the quality of your materials and lights in one click
  • Set the quality of your materials automatically in one click (based of the glossiness)
  • Automatic material ID (work with blend material) (Nothing is created in your scene, all is created on the fly during rendering)
  • Automatic object ID into proxy (Nothing is created in your scene, all is created on the fly during rendering)
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1 comment

  1. This is going to be a must have. I had the chance to meet Damien and what this does is simply great. Hard to think that nobody has done it this way before.

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