Paul Smith looks at how to store animation values in Softimage ICE so that they can be replayed back at a specific frame, essentially making a little action clip right within ICE.

This is it at its most basic level, but it has a lot of exciting potential which I will go into in another video

In this demonstration, Paul uses the simulation mode of ICE to store animation values from a source a Null object in an array and uses it to drive a target object at a particular frame.