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Rigging a Car in Cinema 4D Using Xpresso Part Two

By October 6, 2012No Comments

Roman Armankutsev, SFX & VFX Artist and CGI Modeler from CarteblancheFX continues his tutorial series which will show how to rig a car in from start to finish in Cinema 4D using xPresso

Chapter 2 in Rigging A Car In Cinema 4D Using Xpresso is very short but I still hope you find something useful

In part two, Roman expands on what was created in part one, by rounding out the motion properties on other axis. In the first part, the car’s wheels and inertial rig only worked on the X axis, and here Roman shows how to make it also work on the Z axis.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.