3D Generalist by day, Character Artist by night David Richardson shares some of his ZBrush Techniques for Creating a Mech from Concept Art with this first part of a multi part tutorial showing how to sculpt mechanical and robotic features in ZBrush.

what you can do with Spotlight is you can move references around, so if you don’t have a second monitor it is fantastic for having things on the screen

David shows how to set up ZBrush for reference, and uses the ZBrush ShadowBox to start modeling and creating the mech laying out the basic forms. This is a great watch to see David’s process for hard surface modeling in ZBrush.

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