There are really three avenues for creating hard surface work, modeling, hard surface sculpting, and a combination of the two. Modeling may provide some benefits when creating hard surface models, but might turn tricky and time-consuming when adding some of the more intricate details.

Hard surface sculpting may prove easier for adding intricate details, but it can all be more difficult to manage. Not to mention the retopology that might have to happen when you are finished. Barring retopology, hard surface sculpting seems to be a much more natural workflow for a lot of users. There are some things to get used to though.

What type of brushes doe you use for hard surface sculpting? How about the brush settings? What is the best way to design panel effects? Arrimus 3D hopes to provide some answers to those questions and more, with this three part look at some of the techniques that he uses for hard surface work.

You can help to support the prolific Arrimus 3D on Patreon where you can direct help with some of your urgent questions as one of the rewards.

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