As a beginner’s tutorial (or for those who always wanted to know), Stefan Surmabojov submits an in depth look at the anti-aliasing features found in Cinema 4D. AntiAliasing is an important part of the rendering process, and becomes more so when you are trying to affect the balance of render quality and render time.
In this tutorial we’re going to take an in-depth look at anti-aliasing in Cinema 4D, and go over the different filters and render settings to better understand how to control the speed and quality of your renders when using anti-aliasing
In the truest sense of its definition and AntiAliasing Filter is simply a filter that is used before a sampler, be it signal or be it optical, that restricts the sampler in some way. In terms of the application in 3D, it may go a little more further than just soft edges on your geometry, planned and effective antialiasing is almost crucial when rendering physical or when rendering multiple frame animations.
Here, Stefan walks through all the AntiAliasing settings in Cinema 4D providing before and after renders for comparisons as well as rendering times. Check out the tutorial for An In-Depth Look at Anti-Aliasing Filters in Cinema 4D here.