Jamie Hamel-Smith provides another quick tip for Cinema 4D workflows showing how to use a Vertex Weight Map to control and set the effect of a deformer in Cinema 4D.
A quick tip that shows how to use a Vertex Weight Map to restrict the influence of a Cinema 4D deformer
The premise of providing a map for influence is a common concept in 3D software, where you can provide a weight for vertices, influence, or deformation regions. Jamie takes a look at how to affect certain regions using deformations and provides some background information as well as an example. Check out the tutorial for Using Vertex Weight Maps to Restrict Influence of a Cinema 4D Deformer here.