Covering concepts such as basic cloth dynamics in Cinema 4D, Dylan Winter takes a look at re-creating a TV identification that uses animated flowing cloth to lead to the channel logo.

This is just a basic cloth simulation tutorial, geared towards recreating a reference that a viewer sent in

Dylan takes a look at setting up standard collisions in Cinema 4D, dealing with cloth dynamic self collisions, constraining a cloth to an object that will be animated and using Cloth NURBS in Cinema 4D, walking through all that you will need to recreate a similar animation on your own.