Eric Liss demonstrates a quick method for emitting particles from existing particles in Cinema 4D by using Xpresso’s PMatterWaves and PStorm nodes.

In this tutorial we will explore a quick and dirty way of emitting particles from existing particles

Eric also uses the PGetData node in Xpresso which will find the location for each particle generated, and also covers some other things such as how to pass particles into groups for adding dynamics and other effects. Check out the tutorial for How to Emit Particles from Other Particles in Cinema 4D here.