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Tips for Working With Pointers Using the Maya Python API

By April 26, 2013No Comments

Marco Giordano was looking one day, for a simple “U” parameter on a curve in Maya. In trying to single out a point position on that curve, he used the Maya Python API to accomplish this and here, he provides some tips for working with the Python API.

I will explain how to handle “pointers” when dealing with python api

Maroc notes that this is not a Python in Maya tutorial, this look assumes that you know a bit about using Python. Be sure to check out more great Maya tutorials on scripting, rigging and quick tips on Marco’s site here.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.