Demonstrating how you can make connections in Maya without the use of the Maya Node Editor, or Hypershade environments, Luiz Philippe Moreira shows how you can write a script to easily make connections between objects using Python.

This is a tutorial on creating a useful little tool for maya with an user friendly interface to connect attributes between two objects

This will allow you to easily make connections in you Maya scene without having to physically use the Node Editor or Hypershade, simply select the object you want to connect the attributes from, and to, and selecting from an interface the connection type.

Showing how to create a simple interface for the process which will connect transform values between objects, Luiz Philippe makes note that this is a great opportunity in starting to create your own scripts and user interfaces in Maya, showing exploration of the commands in Maya to create your own tools.