We don’t often come across a tutorial for using Yeti, Peregrine Labs Nodal based product to produce fur, feathers and instancing in Autodesk Maya, but it is great when we have the opportunity to share and see interesting workflows.

Here, Bjørn Blaabjerg Sørensen demonstrates using Yeti to create and render hair for a character Using Yeti’s procedural workflow.

This is a tutorial on peregrine labs Yeti Plugin, I will show how to create a basic groom/ hair setup

Bjørn shows how to create hair on a character using Yeti, and how to create a basic groom, and creates and renders the hair using V-Ray, in this nice look at the workflows involved for creating hair with Peregrine Labs Yeti in Maya.