Paul Atkinson shares some insight into rigging springs in Maya, which starts with a look at where some of the typical and simple spring rigs usually fall apart.

two other ways of achieving this effect with near complete accuracy, and along the way we’ll create a couple of rigs in order to demonstrate these techniques

Paul shares and compares two separate techniques for rigging a spring for accuracy in Autodesk Maya, using a deformer based technique in one, and another system which will rely on Maya’s construction history to rig a spring.

Check out Paul’s post on How To Rig Accurate Working Springs in Maya here.