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Creating a Shattered Look to Wooden Planks Using SubPoly Displacement in Cinema 4D

By July 30, 2013No Comments

Caligo FX demonstrates how to create a shattered look to wooden planks in Cinema 4D using SubPolyDisplacements, walking through the process of creating sharp and random broken edges for the pre-broken planks.

how to add details to breaking wood planks using subpolydisplacement

CaligoFX shows how to create the displacements, for the shattered look, as well as controlling the displacements with vertex maps. The demonstration continues with a look at setting up simple dynamics in Cinema 4D to have the wooden planks break with the force of an object.

Check out the tutorial for Creating Shatters in Wooden Planks for Dynamic Breaking Effects in Cinema 4D here.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.