James Whiffin takes an extensive look at integrating Rendered elements from a Scene in Autodesk Maya, that will reflect and refract live action footage in the final composite which will be in Nuke, showing how to break the Maya scene out into the various render passes that will be needed for compositing.

In this tutorial we will set up a scene in Maya that allows us to integrate CG elements that will reflect & refract the live action footage using projections, textures and a HDR panorama

This is a muti-part look, covering both the Maya output rendering as well as the compositing in Nuke, integrating live action footage in the final composition, but also some 2D elements that will reflect and refract in the CG elements through the use of Normal Passes.

Check out the first part which will show you how to set up the scene in Maya, and carry out the render passes, and the second part which will show you how to compsite all the render passes with the live action footage using normal passes in Nuke here.

This sequel to the tutorial “Integrating CG Glass and Live Action Footage in Maya” at Cgtuts+ will cover compositing our CG glass render passes with our live action footage and how we can refract 2D elements using a normals pass