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John Chen’s Breakdown for Creating the Super Realistic Basset Hound Using Zbrush, Maya, and Arnold

By August 10, 2013No Comments

CG-Basset-Hound-tutorial

creating a basset hound in MAya Zbrush and Arnold

John Chen provides a quick little annotated breakdown showing some of the finer points of how he created his super-realistic Basset Hound using ZBrush, Shave and HairCut in Autodesk Maya, and Solid Angle’s Arnold for Rendering.

quick tutorial on the process of creating a CG Basset hound in Zbrush, maya, shave & haircut and rendering with Arnold

John takes a look the project’s scope from start to finish starting with reference, anatomy, sculpting in ZBrush, retopologizing and creating basic materials, applying the fur and hair in Maya, and provides a quick look at the rendering settings he used in the Arnold Renderer to get the final result.

Check out the breakdown for creating a CG Basset hound in Zbrush, maya, shave & haircut and rendering with Arnold here. Also check out John’s Reel below:

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.