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Using Maya’s PaintFX to Integrate Objects into a Camera Projected Environment

By August 29, 2013No Comments

Free tutorial week continues over at Escape Studios, with Dan Shut, who provides a great little tip for using PaintFX in Maya that give you a quick way to help situate 3D objects in an environment.

Dan Shut, 3D tutor extraordinaire, wants to share with you a great tip for embedding your geometry into your scene with paint effects

With this example, PaintFX allows for a quick workflow for taking care of straight edges where objects connect with the ground in a camera projected environment, harnessing the power of the Artisan tools in Maya.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.