SideFX posts a the beginning of what is a new installment into the next step series looking at developing Procedural Animation with an introduction to CHOPs (Channel Operations) in Side FX Houdini, starting with defining what CHOPs are in Houdini.

In this introductory week we will start to learn how to set up CHOP networks to import geometry data, and visualize/organize the motion view

While developing the Noise Toy example, Arri Danesh shows how to use Motion FX in Houdini as a premise before creating your own CHOPs Network. Also covered are the various components of CHOPs, including triggers, generators and analyze CHOPs.

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