Working With Point-Based Variation With Houdini CHOPs

Bastian Schiffer Shows How to Add Point-Based Variation to SOP-Level Keyframe Animation in a Houdini CHOPs Network.

Working through making tutorials around Channel Operations (Houdini CHOPs, Bastian J. Schiffer shows how to make a neat little pen and ink style animation using Houdini. The tutorial takes a look at how to add point-based variation to SOP level animation in Houdini’s CHOP networks.

Schiffer also covers how to blend point attributes and how to generate displacement from the main keyframe animation. The tutorial uses some Channel Wrangle code that is available from the CG Wiki, and some custom system to create and Overlay blend mode in an Attribute Wrangle.

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