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LarmorVoronoi Dynamic Voronoi Shatter Plugin for Maya

By September 10, 2013March 9th, 2014No Comments

Pier Paolo Ciarravano bundles the Larmor Physx Voronoi shatter API into a freely distributed Autodesk Maya plugin named LarmorVoronoi. Using the Larmor-Physx Voronoi Shatter API, LarmorVoronoi implements a Voronoi shatter of non-convex closed triangles meshes of Maya polygonal surfaces.

Dynamic Voronoi shatter C++ API for non-convex triangle meshes with BulletPhysics dynamic shatter on objects collision

Currently running under Windows systems, LarmorVoronoi is under the GNU/GPL License and features:

  • a Voronoi shatter of non-convex closed triangles meshes (Maya polygon surfaces) using C++ and CGAL
  • shatter uses the Voronoi brute force algorithm implemented in multithreading
  • cut faces are rebuilt using the Constrained Delaunay triangulation
  • triangle meshes can contain multiple holes and cavities with nested objects
  • algorithm can separate the disjointed surfaces
  • Plugin can calculate the mesh’s volume and the inertia tensor using the volume 3D Triangulation

Check out the project page for Larmor-physx here, and the download for LarmorVoronoi Dynamic Voronoi Shatter Plugin for Maya can be found here.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.