David Andrade provides an in-depth look at transposing Maya techniques tools and processes to Blender with particular focus on animation. David shows how familiar animation workflows in Maya would be done in Blender, providing a great quick start guide.

An in-depth guide for Maya animators who want to learn Blender

With the intent to be a guide for Maya animators who would want to learn Blender, David compares the graph editor, dope sheet, animation arcs, timing, posing, and other relevant animation tools in Blender.