Anand Magaji in continuing with his series for creating space scenes within Nuke posts a look at creating a 3D PLanet entirely in Nuke, demonstrating how to create all the necessary effects within the Nuke 3D Environment.

with this simple 3D setup, the scan-line render node gives the indicators of the different channels that are present in it

This represents part one of a two part look, and starting with a quick default 3D Setup eosacro walks through the process to create the 3D planet, and notes that the tutorial focuses on how to create multiple channels before rendering 3D Scenes in Nuke and using them post-render.

The first installment in the series was a look at creating and animating an asteroid field entirely in Nuke.