Kevin Burke shares a technique for having an Effector in Cinema 4D to Affect parameters other than position, scale, rotation and color within a Cloner Object, and in this case, uses a Plane Effector and a Cloner to achieve this.

This tutorial explains how to drive any clone instance’s parameters using a Plain Effector and a cloner set to Blend within another cloner

This can effectively drive any parameters in a Cloner Object, affecting any of the instance’s attributes. Kevin uses a Plane Effector set to Blend within another Cloner to facilitate having an animated bevel on a series of objects.