MuseCreative’s Eugene Opperman demonstrates a way to fabricate nondestructive changes to models in Cinema 4D through the use of HyperNURBS Weight Tags which will provide control and flexibility.

So here’s a quick tutorial on the benefits of using HyperNurb Weight tags in Cinema 4D

Eugene notes that he always uses HyperNURBS Weighting in his modeling workflow walking though a quick foundation of HyperNURBS and who weighting will relate to the process. Weighting is a great way of getting creasing and sharpness in a model, while still maintaing the objects editable form, and keeps the face-count low by eliminating the need for redundant edge looping.