Evermotion takes a look at a technique for creating grass from V-Ray, which is quicker than modeling and instancing while still providing a fairly realistic result.

It is very useful for architectural visualizations – it is faster than modeling and it can help you improve your work

Working in 3ds Max and walking through the process to create grass using the V-Ray displacement Modifier, the end result is some pretty great looking grass really created at render-time, proving to be a simple and time-saving technique. Check out the tutorial for creating realistic grass in V-Ray using displacements here.