Escape Studio’s Content Editor Ash Miles shows a technique for plugging transparency maps into SubSurface Scattering Shaders in Maya using mental ray’s miss_fast_shaer_x.

a tricky way to plug transparency maps into SSS shaders in Maya

Ash notes that adding transparency maps can be a little convoluted, and shows how to add transparency maps to a very simple shading network, providing some great tips along the way.

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