If you need to be really accurate in mimicking the texture details from a photograph, The Render Blog has you covered showing how you can use Maya’s Projections to project texture reference into your scene, and then bake it as a texture to UV space.

When you are trying to match the texture details from a real image, it can be difficult to get it right just by looking at it

Here, João uses Camera Projections in Autodesk Maya to help in texturing tasks by projecting parts of the scene, baking it, and then using that as a base for his render textures, finding a not-so-common use for Maya’s camera projections. Check out the tutorial for Using Maya Projections for Texture Reference here.