Substance Designer | Exploring Baking Options for Textures

Allegorithmic posts a look at the various baking options that are available in Substance Designer, hosted by Wes McDermott who shows how Substance Designer can fit into any pipeline by being able to bake 3D models and textures right in the program.

See how bake mesh information directly inside Substance

As a stand alone application, Substance Designer allows you to create hybrid textures procedurally with a node-based editor, realtime previews and batch processing capabilities, making it a powerful tool in the 3D content creation pipeline. Having a powerful batch system Substance Designer allows you to batch process meshes and textures at the same time while providing plenty of professional level baking options.