Cinema 4D | A Look at the New SubSurface Scattering Features VRayforC4D

In continuation with his look at all the new features of VRayforC4D 1.8, Josef Bsharah shares some of the new functions in the VRayFastSSS2 material which can save some time while providing a nice and clean result.

In this video we talk about the new cool feature of the VRayFastSSS2 materiel in 1.8

Josef takes a look at the V-Ray Geometry Based Sampling in VRayFastSSS2 material, and also talks about the FastSSS2 caching taking a look at the new save and load options, allowing you to cache SSS pre-passes. Check out Josef’s post, New in VRayforC4D 1.8 Better VRayFastSSS2 here.