Shaun Keenan shares his workflow providing a simple way to present a model or sculpt using some custom MatCaps and rendering a sculpt in Zbrush using Best Preview Render.

As a modeler, you’ll often need to present your 3D models or sculpts to potential clients or employers, or simply showcase your best work in your portfolio

showing how to achieve an overall nice shaded render, Shaun provides some good techniques walking though creating materials, adding custom lights and also shows how to set up multi-pass rendering for images that can later be composited. Check out the tutorial for Professionally Presenting Models: How to Achieve Great Shaded Renders here.