Maya | Isolate Object Shadows and Shadow Interaction With V-Ray Using Object Property Nodes

Demonstrating how to use Object Property nodes in V-Ray for Maya, Timothy Hanson shares a technique to gain more control over render passes by manipulating the alpha channel of a rendered image, offering extra passes for compositing.

In this video we will cover techniques to gain more control over your render passes by manipulating the alpha channel using per object property nodes in Vray for Maya

Timothy also shows how to speed up creating multi-matte render passes simply by grouping multiple objects under a single V-Ray Property Node, providing more flexibility while taking less time to set the scene for rendering.

If you haven’t by now, you should check out Timothy’s site MaxDepth, where he has other great posts including this one.