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Cinema 4D | Using the Random Effector to Deform a Standard Primitive

By December 12, 2013March 31st, 2015One Comment

Demonstrating a unique way to achieve a deformation on an object, SioPio shares a trick showing that you are able to use Cinema 4D’s Mograph Random Effector without using a cloner object.

Here’s a short tutorial showing a unique way to use the Random Effector to distort a standard primitive object without using a MoGraph Cloner

As SioPio notes, the usual workflow is to create an object, a cloner group, and then use an effector on that cloner group to affect the clones. Here, he shows that you can use an effector, and in this case, the Random Effector, directly on an object, with a simple tweak to its properties. During the course of the tutorial, SioPio also gives a simple breakdown of what the Fresnel Shader is doing when it is applied to a reflection channel, and shows how to set up a simple HDRI reflection map and a Background Environment.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.

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