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Cinema 4D | Architectural Modeling Workflow for Building an Office Interior

By January 6, 2014March 31st, 2015No Comments

Offing some insight into his interior modeling workflow, Konstantin Magnus shows how to use Cinema 4D’s polygon tools to model the interior room of a typical office imparting some tips into how to model the room quickly and effectively.

How to model an office interior with Cinema 4Ds modelling tools

Konstantin walks through how he sets up Cinema 4D so that it will be easier to access tools and see things in the viewports, and he also spends a bit of time discussing how to start modeling an interior with a look at why you would make a choice to use a polygon plane over working with a cube primitive.

Konstantin also show how to use a grid to base your modeling on, suggesting a great basis for developing architectural based models.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.