There are certainly no shortage of particle options or power internally in Cinema 4D. That is to say, until you have seen and used X-Particles. Here, Mike Batchelor walks us through creating a particle animation using X-Particles for Cinema 4D, showing how they can be driven by fluid fields from Turbulence FD.
Some X-Particles 2.5 features Include
- Many enhancements to the emitter object
- Greatly improved, faster and easier fluids
- Blazingly fast high quality rendering and Multi-Pass
- Wet Maps
- Greatly enhanced Python support
- Polygon Fragmenter
- Additional skinner surfaces
- Particle painting, creation, deletion and properties
- Extra modifiers and enhancements
- Completely new, flexible and powerful caching system
It was only a couple of months ago that we seen an update to the X-Particles system with version 2.5 came plenty of enhancement to the emitter object, better and faster fluid simulations, and the impressive wet maps feature, allowing you to generate custom wet maps based on the particle’s interaction. The X-Particles 2.5 release was a pretty big uptake to say the least, and more impressively, it was free to all registered Version 2 users – you can’t beat a great product with a great team behind it.
Science Animator and Cinema 4D Generalist Joel Dubin had a good run of experiments and tests using X-Particle 2.5 while in the beta cycle and posted many of them on his site, which show many of the new features in both interesting and practical uses.
To learn more about X-Particles and how it can effect your workflow, check out Insydium’s X-Particles for Cinema 4D here.