Timothy Hanson gets you up to speed and rendering in Solid Angle’s Arnold Renderer using Autodesk Maya. A new post on the Max-Depth blog will get you rendering in as short a time as possible, covering all the important elements to Arnold ranging from sample settings, lights, shaders, rendering, optimizations, and everything in the middle. Timothy runs through using AR inside Autodesk Maya, but the Arnold implementation is the same in other applications.
Things to Remember when learning Arnold
- Arnold’s GI is amazingly fast but also very efficient
- it’s very easy to clean up noise in Arnold
- AND it is very particular in the way it calculates rays
Whether you’re a freelancer starting a new job, or a seasoned artist who’s facility has decided to change their primary rendering engine, if you need to get up to speed fast on Arnold for Maya this is the tutorial for you! Timothy Hanson - Max-Depth.com
Solid Angle recently had a “soft launch” with a new website, and more information on version 1 features and pricing and licensing structures. Arnold is a modern Monte Carlo ray tracing renderer that focuses on being easy to use and very, very efficient. After all, it has been developed and in use in some form in Sony Pictures Imageworks for a long time now, and even being in a beta cycle Arnold hosts over 250 studios that use the renderer.
Check out the post on Max-Depth.com “The Freelancer’s Guide to Arnold for Maya” where you can download the scene file used in the tutorial – Arnold can be downloaded as a 15 day trail as well so you can follow along.