Former Pixar-ian Barry Zundel demonstrates how to deal with some of the weighting in modo for the shoulder of a character providing some direction for getting a good base before tackling the corrective shapes for the joint.
This tutorial will explain how to set up corrective morphs on a shoulder in Modo 701
There are a lot of great tips in this tutorial, and if you have never seen corrective shapes down before, or why you would want to do them, this will provide you with a great overview. In watching the tutorial, the weighting display really reminded me of my old Lightwave days, interesting how similar it is in Modo.
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Chrismstark
Hey this is really cool. Was having a problem with the should about a week ago. Thanks again!