Former Pixar-ian Barry Zundel demonstrates how to deal with some of the weighting in modo for the shoulder of a character providing some direction for getting a good base before tackling the corrective shapes for the joint.
This tutorial will explain how to set up corrective morphs on a shoulder in Modo 701
There are a lot of great tips in this tutorial, and if you have never seen corrective shapes down before, or why you would want to do them, this will provide you with a great overview. In watching the tutorial, the weighting display really reminded me of my old Lightwave days, interesting how similar it is in Modo.
Chrismstark
Hey this is really cool. Was having a problem with the should about a week ago. Thanks again!